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 Tips

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PostSubject: Tips   Tips EmptyWed Oct 10, 2012 7:37 pm


These are just tips to help your roleplaying.


Playing a Character You're Comfortable With:

Play a character you are comfortable with! Not
what you think is cool!! This also means: Play your own gender and a
character around your age. Please stop trying to play someone older then
you when you don't have the experience of an older person. And please
stop trying to play a gender that you just clearly don't understand. It
does show, and it'll make you look silly and ignorant. Don't try and
play a shy person when you're a really talkative person in real life.
Don't play a jolly person when you really have a short tempter in real
life. Your character is going to reflect you whether you like it or not;
because you are all that you know. So, you minus well play a character
that is loosely based off of you.

If you do choose to play the
opposite gender, an older person or someone that is completely the
opposite of you, then make sure you do research by reading books on this
subject at your local library, and do try listening to relatives,
family, friends and other people about their lives. You might learn a
thing or two. This will also make the character more realistic,
understandable and relatable when roleplaying them out.

Also, don't be afraid to change up your character
and have them go in the direction that they're pulling you in.







Stepping Outside of Your Race:

I would like to mention and bring out the difficultly of playing another species or race.
Since we are only human, we are the only thing that we understand. And I
have come across people who have tried playing another race/species and
have failed at it miserably.
This is why it's suggested to just
stick with humans when roleplaying, because of the complexity that comes
with playing something we don't understand. For example, technically, a
shapeshifter should have an identity crisis due to the fact that since
they change so much, they really don't know who or what they are. This
complex should occur over the course of time if they keep using this
ability. If we humans have this problem of questioning our existence,
gender and our life and can't shapeshift at a drop of a dime, then it should be worse on someone who can change their appearance whenever they want to.

Keep in mind also that if you make up a race or species to add as much
detail to them as possible, and be sure to carry that detail out into
the roleplay. For instance, if you created a fish-human, you'd have to
explain in their bio what this race is about. Such as, if they have to
soak in water for a good two hours every two days. If this is the kind
of detail you added to your race/species, be sure to roleplay it out
instead of forgetting that they need water to survive. When special key
features of a character are forgotten, then they end up turning into a
hot mess. So be sure if you really want to take on the great
responsibility that comes along with playing another race/species.








The Rotten Apples:

Sure
your roleplay is totally unrealistic! That's what makes it fun!
However, too much fantasy can be a bad thing if it doesn't have any
laws, rules or consequences in them. If everyone can do anything, see
everything, and be everywhere then there is bound to be chaos. Here is a
list of bad habits that will easily get your character disliked and
labeled as a 'Pest'.



  • The Teleporter: This
    means that if you (the player) gets bored and you just want to
    interact with other members, then you will make your character just
    teleport to a topic that has characters already interacting in it. Your
    character will end up interrupting a storyline/conversation by rudely
    butting in just for attention. Your telelporting character will then
    quickly get bored with the conversation and then you'll make them
    rudely and abruptly (After ruining the conversation) end the
    conversation by teleporting away again! Off you go to ruin more
    storylines and conversations! YAY!



  • The Freaky Mind Reader: Your character can somehow read other character's minds and know everything
    that they're thinking. Though, that member may have made their
    character only speak a few words within the post, that doesn't matter if
    you can just read the entire post and know
    exactly what that character is going to do! And hey, if you don't like
    what that character is thinking, then you can put a stop to whatever
    that person was planing -thinking- by telling everyone what your character just found out. How annoying!



  • The Lazy Know-it-All: Your
    character only stays in one place, but they'll know everything that is
    going on in the entire roleplay, even though they weren't apart of any
    of the events that were taking place. This is due to the fact that you
    (the player) has read what was going on in the topics, and
    therefore, you just make your character gain this knowledge without
    making your character actually experience and gain the knowledge that
    they have. Do be careful with this!



  • The Numb Zombie: Your
    character can be punched, kicked, shot, hugged, bitten, and tipped
    upside down on their head all in one post. But your character will never acknowledge or respond as if anything has just happen to them! How numb is that!



  • The Sacrificial Lamb:
    You create characters with over dramatic/traumatizing lives. And geez
    does their horribly-pitiful sad stories never stop coming! Every single
    post you make must have a tear jerking-whinny tale about your
    character's past. This can easily get obnoxious and turn other members
    indifferent and cold against your characters, making a member just want
    to shout "Shut up and suck it up!".
    It's okay to have your character throw a pity party every once in awhile, but don't do it so often.






What You Should Do Instead:
All
of the things named above is totally unrealistic, and makes for a
poor roleplay. There is no logic behind a character being able to read
minds without being a psychic. Or being able to teleport without powers
or a spell. Or being able to know everything that's going on without
having to actually have been there. Or how annoying it is to have that
character never react to anything that is happening to them. Or is always
crying and whinny over their past. This type of lazy fantasy
roleplaying is the main killer to all roleplays. Not to mention what a
pain it is to have to play with someone that is like this.

It's
urged and encouraged to try and play more realistic by simply having
your character talk and interact with other characters to find out
what's going on, instead of them just magically finding out. To also
politely, and gently excuse your character from a conversation that is
coming to an end with another character, instead of rudely ending it by
teleporting away. To also minimize bringing up past tragedies, instead
of bring them up every post. And to react properly to whatever is going
on with your character, instead of ignoring it.

While
this may seem boring, just remember that it takes some real skill to
add logic to fantasy. So all around, playing in a more realistic way
helps any roleplay site and your character to grow!

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